Elan comes down from upstairs. Elan has arrived.
Banecruncher scratches at the door.
Jamethon comes down from upstairs. Jamethon has arrived.
Yi pops up behind Banecruncher, coughing softly in greeting to the dog. She reaches over and knocks on the door.
Elan comes in with Banecruncher. "Wassup, guys?"
Sepdet arrives after most of the others, deliberately, searching for the one face she doesn't want to see. She finds a wall to lean against and folds her arms. "Hunting. Who's in the backup party? And do we know whether we're going by umbra or Realm? Chaser was still debating that last night when we talked."
Elan says "Do we have light for this?"
Kristof comes down from upstairs. Kristof has arrived.
Banecruncher looks up at Sepdet and rumbles. Since One-Rage is no longer with us, if Signe will lead the strike pack, I'll be joining the scout pack. Given our reduced numbers, an umbral pack may not be wise.
Sepdet looks over at Elan with a faint grimace. "I only have a flashlight. There used to be some lights down there by the Fallout Shelter, but I don't know if the system's still working. That's what we're here to scout, I suppose." She stares at Banecruncher a little incredulously. "Do you have Blur, then?"
Yi flicks on a small keychain flashlight, the same one she'd brought with her when she and Jay had gone scouting. "The sewers are dark, but I think we should keep lights off and remain in the Realm until we know something is there."
Chaser has arrived.
Yi flicks off the flashlight and glances over to Sepdet, brushing a hand through her hair a little nervously. "Who has the maps?"
A fist hammers on the door. "Yo!"
Banecruncher does not. But you will need garou who fight so that you do not have to. If there is a better choice, I will stay with the strike pack, but I do not want to lose scouts because of lack of fighters.
Signe comes out of her bedroom, tucking her shirt in as she makes her way to the door. She looks over who's already here and asks, "We all set?"
Banecruncher rumbles at Signe's question, and waits for one of the twolegs to open the door.
Yi nods to the Get, taking in a deep breath and letting go slowly. "Let's go."
Sepdet goes towards the kitchen to retrieve them. "Almost, but we've got a little debate about who's going where, and whether we want realm or umbra here."}
Signe grunts and goes to open the door.
Chaser leans against the edge of the doorframe, a flash of impatience in her eyes. When the door opens, she steps in without preamble and looks over the Garou present, hard eyes cataloguing the force. Her eyes narrow, and she glances to Signe. "Cheers."
Sepdet looks at Yi with an odd expression. "Or maybe we should just charge in blindly. I'd prefer to hear what the plan is for the two parties. >Briefly<." Kristof slips out of the bathroom, and lingers in that corner against the flood of people filling the small apartment.
Elan folds his arms and looks to Chaser. "Well.. here's the answer."
Ethan has arrived.
Chaser snorts, glancing to Sepdet with unamused eyes. "Yeah, let's charge in blindly, like with the dancers. That worked /so/ well." Her attention returns to Sig, and she asks, curtly, "You think Realm, or Umbra?"
Yi, a bit strained at the ordeal as it brings back memories, performs a little shake of herself before glancing to Chaser. Her fingers toy with the flashlight before slipping it into the pocket of her sweatshirt.
Ethan shows up at some point in time, letting himself in with a key. He wheels, of all things, a scooter inside, one of those retro metal ones that are so popular nowadays.
Signe shakes her head in answer to Chaser. "I'd figurd to leave the details of a swere crawl to those who knew them better than me." Namely Sepdet and Chaser, who she nods to. She also listens to Elan, who appears to have something to say.
Julie has arrived.
Banecruncher concurs. If there is a potential problem, we should hear it, but trust the sewer experts to know their jobs.
Elan clears his throat. "More like, I'm wondering how we're going to /see/. In the Umbra, especially."
Julie makes her way down to the door of the basement apartment, and taps lightly on it.
Chaser nods. "Pretty good moon yet," she tosses aside as an answer. Then her gaze flickers to Signe. "I'm thinkin' it's Banes we're after, so we'll try the Umbra; if it's too hairy in there we can always back out. Jump in if you gotta sanity-check me. But here's how I see it goin' down. Two groups--scouts forward with me, and everybody else chillin' back a ways, in case we need ta get bailed out. You're in charge of that bit, Sig--just don't let any fights break out or nothin' and keep 'em quiet." She frowns, and glances over her shoulder as Ethan comes in. "Where's that Gnawer buddy a yours?"
Joey has arrived.
Ethan grabs the door after peeking out to see who it is, since he's there and all. After that, he leaves his scooter propped up against the door, turning to answer Chaser. "I'm not his keeper this week, who knows."
The lift sounds again, as Joey is just coming down.
"I'd prefer to stay in the Realm. There are enough materialized banes in there to be enough of a problem," Yi suggests quietly. "The sewers will be dark, in the Shadow or not. Jay and I navigated in hispo. However, if we use lights, the gift of Blur will be near useless unless those with lights go first."
Julie flashes a weak grin at Ethan, and slips inside quietly, closing the door behind her. A quick glance around, and she is moving to stand just behind Elan.
Sepdet is subtly more quiet now that Ethan's in the room, but nods to Yi's suggestion. "Hispo works. Backup party can carry light, maybe. I've got one. Yi's got a little one. Who else?"
Ethan says, "I don't like this idea of people tromping around noisily behind us." He's looking straight at Sepdet as he says that, though the comment made is a general one. "What good is it for a mouse to sneak, when it's followed by an elephant?"
Kristof looks around, then at Chaser. "If you want to scout in the Umbra some other time, I may have an alternative." With that offering, he clams up.
Sepdet gives Ethan a cool stare.
Joey sees someone closed the door in front of him, so he knocks. He settles down, trying to listen inside.
Chaser frowns, glancing over to Ethan. "That's why they're gonna be way the fuck behind us, kiddo. Maybe ten seconds' run, fifteen seconds' run back. And Sig can keep people quiet." She smiles thinly, the expression humorless.
Julie glances over her shoulder, surprised at the knock. The sound of the lift hadn't registered, it seems. So, over to it she goes, and the door is opened a crack. A baleful eye peeking, then she opens it further to let in Joey.
Ethan adds, with scarcely a pause, "Then what good are they going to do so far back?" Meanwhile, he continues into the kitchen to grab himself a Mountain Dew.
Joey gives a quick smile to Julie, slipping inside. He moves to the side of the door, solitary, hands in his pockets.
Signe nods and agrees with Chaser's last statement. she then adds, "Realm would be better, I think. The sewers are that bad, I think. The umbra would be too much for right now, from what I've heard."
Julie murmurs as she returns to where she was standing earlier, "As Arlen cou'd attest, if'n she was here."
Chaser looks over her shoulder toward the door again, and then nods curtly. "Good. There's the runner." Her gaze returns to Signe. "If we get into shit, he's gonna be in earshot of us. He'll come back and bring you guys in, if we need ya."
Yi leans against the wall, and glances over a few of them. "So, who will be going into the sewers? Chaser-rhya, Ethan, Sepdet, Joey and I?
Chaser glances to Yi. "You and Ethan're with me, front. Strider's with the rest of the backup, outta the way."
Sepdet continues to observe Ethan with a gaze that might scorch, and perhaps a ghost of a smile, as if considering putting it to the test.
Ethan apparently doesn't like the sound of anything tonight. Even in the kitchen snagging himself a soda, he's voicing objections. "Some of those sewer passages are small. Doesn't seem like we'll be able to back up and have people get around us to fight, if we get into trouble. Though, I dunno, I haven't been down there too much." He flips open the Mountain Dew and leans up against the doorframe, steadily ignoring Sepdet now.
Sepdet says quietly, "I have. There are plenty of larger corridors, as well as the smaller ones where the best way to fight is to wedge yourself and your opponent in and try to hold him there so a friend can get in a good strike from the other side." She bares her teeth at some memory. "So stay to the bigger tunnels and just don't -go- into the small ones. Listen at their openings and look and see what you can find."
Joey takes a breath, knowing now his place in the scheme of things, and gives Chaser a short nod. His eyes flit around the room, recognizing faces, not knowing others. As he waits, he ambles over towards the kitchen. "Hey," he asks Ethan, in a whisper, eyeing the can of over-caffinated soda. "Got any more?"
Chaser gives Ethan one of those feral, humorless smiles. "'S'why my claws're in front, kiddo," she says dryly. "And there's plenty of open spaces down there--that's where they lair. Bigass motherfuckers." She bares her teeth in a grin without humor. "You'll see." Her eyes are sober again, when she looks to Signe. "Think you can keep 'em quiet?"
Banecruncher rumbles. If they're not quiet, they'll have two of us to answer to.
Signe nods. "I can."
Ethan hooks a thumb back into the kitchen, without bothering to look behind to direct it. "I ain't your butler, Rat Boy," he says, amiably enough.
Yi nods with the designation. "Even with our Gift of Blur, we will have to be quiet. Our goal is just to see what we can, and then get out without a fight." She gets up off the wall, and gives a wry quirk of a smile. "One hopes the mouse can run as quick as the rat." Then with a shrug, she glances over to Chaser.
Sepdet looks a little irritatedly between Chaser and Banecruncher. "Since when does a Get need to teach a Strider how to be quiet?" she says with a humorless smile.
Kristof busies himself lacing the sheathes of two knives to his belt, one a common hunting knife, the other with a leather wrapped hilt. A leather satchel is slung across his torso, buckled tightly. Even through the deliberate preparations, he seems to be reining in impatience.
"Thanks," Joey answers with, equally amiably. He slips past the smaller boy into the kitchen, to get a drink for himself.
Chaser rolls her shoulders, her posture radiating tension, an aura of rage hardly less than the Ahrouns present. "Since you don't got the Blur, Theurge girl." She looks over the gathering, and her stance straightens a fraction.
"Everyone: this is silent running, here. None a that yammering from you guys, or you'll bring a whole nest of the fuckers down on your heads, and serves ya right." The green eyes shift to Yi, then Ethan--hard and measuring. "Same goes for you two. Ya make too much noise, I'll send ya right back to the rest of 'em and good riddance. And you better go quiet and not get all of us killed. Got it?"
Yi says no more, waiting for the signal to depart. Her gaze falls towards the door expectantly.
Sepdet dips her eyes slightly and straightens.
Julie's jaw tenses, and her hands ball into fists in her pockets. A glance up at Elan just in front of her, waiting.
Ethan answers curtly, "Got it." He downs the rest of his Mountain Dew pretty quick and pitches the can when he's done, increasingly restless and, now, increasingly caffeinated to boot. He's got no supplies, just himself.
Chaser takes a steadying breath. "Good." The green eyes shift to Signe again. "You know the kinda lead to give us. Ten seconds' run, maybe--we can hold out that long, I figure, we run int'any trouble down there."
Joey puts his half-empty can down on the counter in the kitchen.
Elan keeps quiet and listens intently.
Signe simply nods. The ahroun looks like she's more than ready to simply begin.
Banecruncher rumbles in readiness.
Kristof slips up behind Signe silently, possibly unnoticed by everyone, including the ahroun.
Chaser glances to the three Ragabash. "Aright. You're with me. Joey, fall back when I tell ya, and hang about halfway between us and them." She stalks out, long purposeful strides thudding up the steps.
Chaser heads up to the ground floor. Chaser has left.
Signe heads up to the ground floor. Signe has left.
Eric pages to the room: If you aren't with Chaser's group, @tel #4027.
Romper Room(#3370RFJ$)
Just a generic room, until @emits give it a more definite look.
Contents:
Ethan
Chaser
Joey
Eric
Chaser pages to Banecruncher, Eric, Signe, Ethan, Joey, Sepdet, Yi, Elan, Kristof, and Julie: Basically, Chaser will lead them to an alley in the Bridge Street area, and take them down into the sewers from there.
Once they make the climb down into the sewers, Chaser shifts into Lupus, wrinkling her nose immediately at the stench. She calls upon the blurring gift, melting into the shadows and setting out on point. The lean timber wolf moves slowly, careful not to make too much splash in the shallow slimy water.
Yi is second down into the hole, shifting into lupus. She suppresses the urge to gag as her senses are flooded, but shakes her fur briefly before making room for the others.
Ethan matches his fellow Get's form, a smaller version of lupus and similar efforts made at melting in with shadows as much as possible. He falls in at the rear of the forward trio, creeping along in what light there is down here.
Long distance to Eric: Yi calls Blur of the Milky Eye once everyone is down in the sewer so they can see where she is before she winks out.
Yi contorts and blurs as she is transformed. You shift into Lupus.
Joey waits about thirty seconds before he descends himself, going down into the Lupus form as well. He watches the Garou in front of him, patiently, keeping by the wall as well, sparing an occasional glance behind him.
The tunnels run below the city, roughly parallel to the streets above. The Garou find themselves in service tunnels, sparing them having to walk through sewage. Vision is limited to a few feet for the lupus form. The others are utterly blind. The smell, tolerable for a human, is overpowering to the more sensitive wolf nose.
Chaser works her way through the maze, the Strider's map firmly set in her mind: north along the river, , changing tunnels from time to time to stay in the wider spaces.
Finds-the-Lost keeps close to Yi, to within that few feet that vision allows down here. For the most part he tries to keep the tip of Yi's tail in view, adjusting pace accordingly. It's hearing more than anything that he's relying on; too smelly to trust scents, and too dark to trust sight. Though unfamiliar with the sewer layouts he tries to remember the major twists and turns... just in case.
Three-Blades keeps to the near side of the tunnel, her ears firmly set to catch anything that echoes around, keeping what little bit of Chaser she can see in front of her, whatever she can hear of Chaser in front of her as well.
His sight limited, and his sense of smell negated, Snokes-the-Weed decides to rely mostly on his hearing and what little he can see of the other Raggies in front of him to keep tracks of what he can. His tongue lolls out in slight disgust at the smell, but he voices no complaint.
Currently the moon is in the waning Gibbous Moon phase (78% full).
Chaser remains cautious, though she picks up her speed a fraction where the floor of the tunnels is dry. She moves from shadow to shadow, silent, working her way toward the place where the Banes were sighted.
Three-Blades follows quickly but quietly behind, feeling with her fur. She looks around occassionally as they lope forward, just waiting for that dark, damp feeling to come up.
The Garou occasionally hear the sounds of something shifting in the darkness: up ahead, or from tunnels that branch off to either side. A rat runs past, quickly disappearing behind the pack. Nothing disturbs the Garou, though once or twice they catch sight of something large moving through the tunnels, just at the edge of vision. After a long walk and many turns, the air begins to grow humid.
Smokes-the-Weed is keeping the right pace with the leading Scouts, slowing his pace to ensure he makes as little noise as possible. As the humidity rises, he hunches, keeping low to the floor.
Chaser pauses, one paw lifted, taking a moment to test that wetness in the air. She cocks her head, and then moves on forward, slowing again, scanning the darkness as she moves through it.
Finds-the-Lost doesn't much like things running through the tunnels, things other than Garou that is. He's twitchy, and those normal sounds of the sewers draw too much of his worry and attention. When those in front of him pause so does he, straining to see in the darkness.
Three-Blades restrains her growl and the urge to flatten her ears with wariness. As her nose is rather overwhelemed with things, her ears and fur are probably the best to sense things with. Her motion-sensitive eyes cause her to turn her head side to side whenever she thinks she spots something flitting around in the shadows they walk in. The taste of the humid air puts her on an extra level of alert.
The living sounds have steadily faded away as the Garou walk toward the fountain. Here, they are non-existent. The only sounds to reach Garou ears are that of water dripping steadily, and the muted noise of traffic on the street above.
Chaser moves smooth and slow through the dark, eyes sharper now, accustomed to the lack of light in the tunnels. She glances down each junction, warily.
Smokes-the-Weed is splitting his attention. He focuses on the first thing; the other No-Moons in the tunnels with him. His paranoia sparks the other bit of attention, which is the sewer waters themselves, when anything can just reach up and remove him damn quick. His breathing quickens, but he doesn't speak up or break his concentration.
Finds-the-Lost is increasingly less thrilled with scouting down here. That seems to exist as a function of both time and stench. Once or twice he pauses at a sound, be it real or perceived, and struggles a second or two to place it. Then he's moving a little quicker to get in partial view of Three-Blades. With no definite idea of where they're going, he's never going to be certain when they get there.
Three-Blades is careful even in breathing now, her breath coming in slowly and leaving slowly, not wanting to make any more noise than needed. Her eyes are set mostly on Chaser's tail as the homing center, while she glances around in the darkness. Ears are more concentrated on forming the space around them via echoing waterdrips, with the bare whiskers around her muzzle tingling in anticipation.
Smells begin to replace the sounds. The stench of rot and waste is overpowering. Even though nothing is visible, the very darkness beneath the city seems malignant, unnatural. There's a terrible sense of wrongness to the place that grows steadly stronger as the Garou creep their way toward the fountain. A high squeal breaks the tension, coming from one of the nearby cross-tunnels. It echoes off the walls, setting hairs on end.
That's exactly what happens to Smokes-the-Weed. His hairs do go on end, and the younger Gnawer comes to a complete stop, a wince taking away his thoughts for a moment before he relaxes, and goes back to his duties. He crouches lower as the feel of the place seems to press down on the normally hyperactive Ragabash.
Chaser's hackles rise abruptly, and she forces a slow, slow breath. Her steps slow, and she slinks warily from shadow to shadow.
Well that squeal certainly set Three-Blades on edge, her fur bristling involuntarily as her ears turn and try to pinpoint the origin through echoes. Lips curl back in a silent snarl, eyes widening to catch any light that could help her see. As Chaser moves, Yi sets her mind back to following the elder in very quiet, very cautious steps.
Finds-the-Lost is along for the ride for this point, as increasingly unpleasant as that is. Mentally he's preparing himself for a fight. Nothing this wrong can exist without one just waiting in the shadows, after all.
Chaser turns fluidly, sliding toward the wall, studying the darkness ahead.
Three-Blades flicks her ears just once, looking over towards Chaser's tail. Finally, her nose touches Chaser's tail, hoping to get the elder's attention briefly.
Finds-the-Lost slows as necessary to avoid bumping into Three-Blades. He's more slinking along than padding along now, a certain change in mindset that's come about just over the course of the past few moments.
Closer to the wall. Closer to the wall. Well, Smokey has that on his mind at least, slowing as the others slow down. He spares a glance behind him, just in case.
Chaser pauses in her study of the thing to glance back over her shoulder. She wrinkles her nose.
Three-Blades tries to keep her voice down, but she growls lowly in her throat. How far will we go? she queries the elder.
The darkness resolves into a pair of long, taloned hangs which lash out at Chaser as her attention shifts elsewhere. A tortured keening splits the air as blood spills.
Chaser snarls softly, and darts for the nearest shadow. ~Back!~
Smokes-the-Weed obeys. The Gnawer backpedals, fast.
Three-Blades balks as the smell of blood suddenly floods into the sewers. It takes less than a second for Chaser's command to register and Yi turns on a dime, nearly running into Ethan in the process. Go! she barks, pushing the Get ahead of her.
Back isn't really the direction that Finds-the-Lost wants to go, but Chaser is in charge here, and he responds. He is, after all, a potential bottleneck in the back. Soon as the call is made he's turning to scramble, blindly, back the way he came.
A deep growl answers the keening call from back up the tunnel, in the direction from which the Garou came.
Smokes-the-Weed is at, now, the front of the retreating Ragabash line. His ears twitch at the new sound, which he answers, very softly. I hope that's our side.
Chaser snarls an order, as she darts toward one of the side corridors. ~Towards-sunset! Follow--~ Then she darts back toward the westward tunnel.
Smokes-the-Weed heard that, and bolts off, following the lead of the Fostern. His head is down, focused on making sure he doesn't get lost or left behind by the others.
Finds-the-Lost has absolutely no idea what the first half of that order means, but assumes he's supposed to follow. This requires a short bit of back-tracking, which he does, tracking the sound of Three-Blades and then Chaser beyond.
Three-Blades turns westward, seeing Chaser go into the tunnel in front of her she dives after, hoping to Gaia that whatever had let out a high squeal before isn't waiting for them in this direction.
A short run back and then the scouts turn west, deeper into the city. Behind them, the places seems to come alive with sounds as *things* come to life and begin moving in response to the intrusion.
Chaser zigzags through the tunnels, seeking an alternate route back to the rest.
We have to get out of this! Three-Blades growls with no hesitation of her steps. About this time, she really really wants out of the sewers as her ears are back, hearing those sounds behind her.
Finds-the-Lost, of course, has no clue where he's going now, with all that sewer passage memorization for nothing. He's lost track of where Joey is altogether, and is barely keeping up with the twists and turns of Three-Blades in front of him.
Eric pages to the room: OK, let me slow things down here while they figure out what they're doing in the other group.
Hell with keeping back. Smokes-the-Weed says not a word, no waste of precious breath, but pours on the speed to keep with the others. Keep going, he says to himself. Keep going...
Eric pages to the room: You've been sent for reinforcements, Yi.
From afar, Chaser leads them to an exit, snarling an order over her shoulder to the Gnawer just behind. ~You. Gather who you can, tell them where we ran into trouble. We might need reinforcements. Be fast.~ Then she leads Ethan and Joey back toward the fight, fast, running at full tilt.
You paged the room with 'Are we next to a manhole then?'.
From afar, Chaser escorted them to a manhole, yes.
Taking a more direct route back to the main battle, the trio come across something humanoid wandering up the tunnel in their direction.
Three-Blades doesn't question the leader's gruff order as she shifts up to glabro and climbs up quickly towards the manhole. Once she's lifted the cover, she takes a moment to get her bearings before taking off in the direction of the calvary.
Three-Blades contorts and blurs as she is transformed. You shift into Glabro.
Chaser pages to the room: Let me explain. We heard sounds of combat behind us. I.e. the other group is engaged. Chaser sent Yi OUT of the sewers to gather what reinforcements she can find.
Finds-the-Lost pages to the room: They're down in the sewers fighting. I think reinforcements means 'vague people who are not in the scene,' but I'm not sure.
Long distance to the room: Yi ohs. AKA, get some people into our scene, that are not already in our scene.
Eric pages to the room: You guys ran a ways, got away, sent Yi out for reinforcements, and are now heading back toward the fight along a different path.
Chaser pages to the room: Yi got sent out of the sewers to find whoever she can. If you can't get anyone, she can return to the fight, or not... I didn't know if you would be back or not, though.
From afar, to the room, Eric asks that you not go wrangle more people for the scene. This will be long over before you could round up the cavalry and return, anyway.
Long distance to the room: Yi nods. It doesn't look like there is anyone available anyway. We can say I had a quick run around to the normal places to look, and came back emptyhanded?
"Help me..." the man lurches forward in the darkness, moving toward the Garou by ear.
Long distance to the room: Yi hm. Well, Chaser-rhya, it's your call.
From afar, to the room, Chaser will order Joey out then.
Chaser pages to the room: It's what I intended before you dc'ed.
Finds-the-Lost pages to the room: Can we sanity check, then? Chaser's point, then Yi, and I'm at the rear now?
From afar, to the room, Smokes-the-Weed nods. I'm okay with it. I came, I scouted, I ran like heck. :)
Long distance to the room: Yi nods. I'll be hispo'ed then.
You have shifted to Hispo form.
As per his orders, Smokes shifts up into homid as he comes to the first manhole cover he sees, getting out of the sewers to find reinforcements.
Chaser stays in the shadows, darting past that humanoid shape--and then shifting behind it, to the warform, claws raking toward its throat from one side.
Finds-the-Lost gives a not terribly charitable growl, a low rumbling, at the words. Assumably there's some slowing in forward progress for this. He takes advantage of the pause to slide upward, into hispo form.
Smokes-the-Weed has disconnected.
The man gurgles and falls over, blood fountaining from his torn throat. As he dies, he stares at the ceiling through empty sockets. Both of his eyes have been gouged out.
Chaser runs onward with a snarl, fast for a Crinos, directly toward the sounds of fighting.
Three-Blades snarls as her eyesight gives out. No problem, she thinks, fighting down that feeling. After all, they were travelling blind in the sewers before. Her ears and fur stand up and out, feeling for the movement around. The gurgle from the man directs her as she heads towards Chaser quickly, hoping her ears aren't going to play tricks on her this time.
Moments later a wolf runs ahead of them once more, lean and grey, darting through the shadows. She does not outpace them, though; from time to time she glances back to see that they follow.
Finds-the-Lost, unaware of whatever difficulties the Gnawer is under, just knows to follow. He's listening more behind them than in front, rear guard for the group.
A few turns and the pack finds themselves running back up the same tunnel through which they first retreated. Up ahead, the artificial glow of a flashlight outlines a number of Garou in Crinos.
~Rhya, I can't see a thing,~ Yi growls out in strained report as she now relies on her fur and ears to keep the space around her sane. Even her nose sniffs slightly, almost used to that pungent, murky stench of the sewer now that they've been in there for so long.
Once she sees the light, Chaser shifts up to Crinos with a snarl of pure fury, choosing a target on the fly and throwing herself into the fray.
There don't appear to be any actual targets at the moment, just several Garou standing there with their proverbial dicks in their hands and others trying to herd them.
Eric pages to the room: OK, everyone jump to #4027.
Stage Right(#4027RJLh)
Chaser has arrived.
Fights-For-Hope just follows orders for now, moving closer to Banecruncher as he apparently knows the right way to go for now.
Chaser seems about to throw herself into battle, snarling in a fury, a sudden shadowy-grey Crinos--and then, left with nothing to fight, she whirls on them in rage.
Finds-the-Lost is at the rear of the arriving trio, and if Chaser has no target to strike, then he has even less of one. Confused now, he struggles to make sense of what is happening up ahead.
Three-Blades snarls out loudly, literally left in the dark as she was following Chaser by sound alone. ~RHYA! I said I can't see a thing! Where is the enemy!~ The hispo's voice is not so much pleading, but very frustrated and getting moreso as no response from her leader is giving her the impression she's been left alone.
Heartsight draws up short as they almost run into the others.
Sepdet's hackles raise as the scouts reemerge. She's holding Julie by the scruff of the neck with one hand, the light in the other, having moved to the back of the backup party. She jerks her muzzle back in the direction they came from, flattening her ears and baring her teeth.
Chaser snarls, over her shoulder. ~There is no enemy but stupidity. See the light? Come to it.~
Banecruncher growls and stops short at the sight of the scouts. ~Good. You're here. And you're all still moving.~ He jerks his head back in the same direction Sepdet did. ~Banes that way.~
The scouts run into Signe and Mule before any of the others, and the two Get doubleback to return to the rest of the battle group when the ragabash do.
As if to demonstrate, one of the banes up the passage roars again.
You paged Eric with 'Is there anyway the others can tell I'm blind, like whited out eyes, or something?'.
Chaser is furious, but somehow keeps the volume of her snarls to a minimum. ~No SHIT. Out.~
Eric pages: Oh Christ, no. The only reason you were blind is because you're in Hispo and it was pitch black. Onceyou get to the others, Sepdet has a flashlight.
Long distance to Eric: Three-Blades ohhhs. Thump. Gave me a wrong impression.
Fights-For-Hope snarls as his hackles raise of their own volition and turns from the scouting party in the direction indicated, waiting for a couple of the others to head forward first so he won't be first in to fight.
Eric pages: Sorry about that.
Banecruncher starts back toward where we came in, while scanning for a closer exit on the main path.
Long distance to Eric: Three-Blades nuzzes. S'ok, lol.
~No, foul air, choking.~ Heartsight coughs once in a while, trying to get the roughness out of her throat from the choking and gagging she did earlier.
Forward, backward, backward, forward... Finds-the-Lost is pretty sick of the tides of battle, such as they are, here. He more or less bullies his way past
Three-Blades, since she can't see anyway, pushing up closer to Chaser. Her scouting expedition, her call. ~Which way?~ he growls quickly.
Banecruncher snarls and stops, his nostrils flaring. After a moment's thought, he growls, ~Poison air. Don't breathe it.~ With that, he holds his breath and plunges ahead.
Chaser snarls, angrily, ~This way.~ Her muzzle jerks west, back the way she came. ~Cut off light unless we run into something. Take lupus. Follow. Finds-lost, bring Three-Blades.~
That's all it takes for Signe. Irritation over not getting to fight radiates from her, but she shifts down to lupus to take the lead directed by Chaser. Mule, as he has all night, sticks close to her.
Long distance to Chaser: Three-Blades wasn't blind blind... the sewers were pitch black, so she couldn't see. Got the wrong impression from Eric. Problems with two word desc of settings. lol
From afar, Chaser nods and would have tried to clarify but was in a rush, thought people were getting slaughtered.
Sepdet kills the flashlight with a grimace and jams it back into her mouth before shifting down.
Sepdet contorts and blurs as she is transformed. Sepdet shifts into Lupus form.
Finds-the-Lost, despite the call for lupus form, sticks very much to hispo for the moment. He's paired off with the remaining scout, Three-Blades, and though he's exasperated about this whole affair he's following in suit as directed.
Chaser moves after Signe, barely-visible, passing into the shadows of the westward tunnel she just came out of.
Three-Blades flicks her ears then sets them forward, loping quickly after Chaser, and shifting down to do as ordered.
Heartsight, too, drops down to wolfen, and follows the rest of the group.
You have shifted to Lupus form.
Fights-For-Hope looks back from Banecruncher to Chaser and with the word blurs down to Lupus. After exhailing all the way, he takes in a deep breath and steps forward.
Hope-Star falls into place at the back now, ears peeled and hackles raised as she waits for the sound of -anything- behind her.
~Someone put a Get at the rearguard,~ Chaser snarls softly, as she moves from shadow to shadow. ~Pass back the word.~
Fights-For-Hope looks back towards Hope-Star and on the word starts heading back past the other theurge and turns to take the rear position. A very quiet and irritated chuff is the only answer that is given to the command.
Chaser snarls over her shoulder. ~Not you, Finder. Other Cliath.~
Finds-the-Lost was starting to drop back himself before Jamethon fell in to cover rear guard. With a somewhat irritated huff he holds his position within the pack, a short bit of distance between him and the one in front of him, trying again to stick to shadows.
Heartsight paces along, keeping a shoulder close to the tunnel wall, ears twitching nervously back and forth.
Fights-For-Hope almost seems to sigh at the second command, relieved perhaps. He maintains his position now and simply waits silently from here on in on the walk towards the 'enemy'.
Mule, right behind Signe and now Chaser, sticks there, his movements becoming stiffer as they continue towards the exit.
Three-Blades flicks her ear briefly to a side at the scout leader's orders, but says nothing, concentrating on watching around her. More particularly, she's watching the shadows, wary of them in case they decide to materialize and strike.
Chaser passes several junctions, and then with a soft snarl takes one; the Ragabash scouts might recognize the route they followed after Joey left them to go above.
Hope-Star prowls tensely, not even focussing on the path in front except to stick close to those ahead of her and Jamethon. Long ears flicker between the cross-passages they come to and the menacing darkness behind.
Banecruncher snarls in frustration and drags himself away from the enemy, following the sounds of the other garou.
Chaser leads the way to a manhole cover, growling angrily as she shifts to Homid. She points to the ladder and snarling, ~Go.~
Mule shifts back up to homid, and stands aside to let others pass. Signe looks at the next person behind the Get leaders, and points up, saying, "Move. Where's the lupe?" she asks, just noticing Banecruncher's disappearance as she turns to count noses.
Finds-the-Lost, when he eventually hits the manhole ladder, slides up easily into his birthform of homid. He moves, hitting the rungs and scrambling upwards.
Fights-For-Hope simply waits his turn for the ladder, not even wanting to say anything as to not piss someone off, with whatever he says. When he is able to step up to the ladder he shifts to the homid form and starts climbing.
Heartsight shifts up to homid, and glances back as the others inquire about Bane. She waits by the ladder.
Chaser snarls, angrily, "Fuck. We don't have enough to go back into *that*. I gave the order."
Three-Blades follows Signe's gaze, not yet shifting upwards. A small whimper from her. Nowhere. No scent. Ears flick worriedly, and she starts to go back, stopping a few pawsteps away.
Chaser scans the darkness, making an unpleasant face as she breathes in. Her eyes narrow, and then close for a moment.
Signe snarls, then says, "Fuck. Up. Now," she orders the reluctant Gnawers. She waits down at the bottom herself, the leader making sure those under her make it out safely.
Hope-Star freezes and turns. There is protest in her stance, instincts warring with sense. Breaking silence, she risks a single sharp-edged yip, something for the lost one to follow. Then she moves towards the ladder, shifting upwards with jaw clenched.
Hope-Star contorts and blurs as she is transformed. Hope-Star shifts into Homid form.
Julie glances around for a rat or two, and, using her gift, chitters softly, asking those within hearing of her quiet voice to find wolf brother and lead back here. Then she is reluctantly climbing the ladder.
Unsurprisingly, there are no rats in an area where a bunch of Garou have just wandered up.
Three-Blades whines again, ears up as she barks momentarily, hoping the lupus Gnawer will hear her. Then she turns, shifting upward. Her hand grips the railing as she climbs up, stopping momentarily to look back down the pipe before climbing back up.
,p>
Chaser's teeth remain bared in fury; retreat suits her no better than it pleases Signe. Her fists are clenched tightly at her sides.
Julie moves to one side of the manhole, and peaks down, watching, waiting. "C'mon, Crunchy," she urges in a whisper.
Banecruncher staggers out of the shadows, using the wall of the tunnel for support.
Three-Blades hangs around the edge of the manhole, waiting for Banecruncher. "Bane... are you there? Bane?"
Banecruncher growls in frustration as he staggers toward the legendary Get. ~Damned...banes...Only got...two of them.~
You have shifted to Homid form.
Kristof begins to follow Three-Blades up when Banecruncher emerges. Signe, who is still watching looking for the lupus, says, "Get back down here, mule." The metis drops obediently, waiting.
Banecruncher sees the others escaping, pushes himself upright, and walks the rest of the way to the ladder without support, propelled by pure lupus stubbornness.
"Make it snappy," Chaser snarls, furious.
Yi looks down the manhole, seeing Banecruncher and wincing at his appearance through the light. She reaches down to offer a hand, even though it's not much to a Crinos.
Banecruncher grabs the ladder and looks up, then grimaces and concentrates to force himself into a more socially-acceptable form.
Kristof sizes Banecruncher up, then simply grunts. He shoulders the Gnawer aside, climbing up the ladder with winces of pain from the wounds across his back, to gain the street above. He momentarily pushes Yi aside to crawl out as well, then moves to wait for Signe.
Guido pulls himself up the ladder, too stubborn to risk pulling Yi down with his weight.
Guido has left.
Yi gets pushed to the side, only giving the Get a grunt before making sure Bane gets up okay, and then heads off in the direction of the others.
Industrial Sector, Southwest Side
Kristof has arrived.
Guido crawls out of the manhole and sprawls across the pavement to catch his breath, before staggering over to join the others.
Chaser has arrived.
Julie is crouched nearby, and slowly straightens once the others crawl up out of the manhole.
Kristof is up just before Guido is, moving a trifle stiffly. He seems to be waiting for the Get Fostern to make it out, balanced on the balls of his feet.
Sepdet waits tensely against a wall as the group slowly assembles on the asphalt, scanning the street for cars.
Chaser frowns as she kicks the manhole cover into place. She is the last out. One hand rubs at the back of her neck, and she glances to Yi. "Next time I say somethin's quiet," she says softly, "I mean don't make a fucking /sound/. Clear?"
Fights-For-Hope just stands a couple of feet away, watching everything with intrest to see exactly what just happened.
From afar, to the room, Chaser notes that we pop out in a back alley outlet, not in the middle of the street. Sort of the point of using the exit.
From afar, to the room, Sepdet oops. Okay, nevermind that. :)
Sepdet turns back to Julie and Elan and sinks down beside them to check for Wyrm, now that the whole world isn't reeking of it.
Yi simply nods, the fostern's words getting in her head but not affecting her much. Her main concern is more for Banecruncher, as he's not looking too great.
Julie coughs and spits on the ground, away from Sep, of course, and rubs at her throat. She, too, is watching Crunchy, he's in worse shape than she and Elan, it appears.
Guido rumbles in his chest and points at Julie. "Get that fixed. Y'can't fight if y'can't breathe." He shakes his head and sits down hard against the wall of the nearest building.
Chaser's jaw tightens. "Kristof, can you clean him up at all?"
"Could," is Kristof's response to the question. "He is walking, though, and should heal. If you really want me to, I will."
Fights-For-Hope looks to the wounded and frowns, growling suddenly at something. He steps forward towards Julie to lay his hand upon her throat and attempts a healing with the Mother's Touch.
Julie blinks, a bit startled by the abrupt approach. But, she doesn't move away from the grasp.
Guido waves in agreement with Kristof. "I'm walking. Just need time to heal. You can kick my ass for losing my way later, Rhya."
Yi runs a hand through her hair, as if trying to brush away the stench around her and the feeling of the sewers in general. Her dark eyes cast towards the ground, feeling a little guilty among her other emotions. Once again, she's come out clean while the others around her have been hurt, and she doesn't like it.
Chaser's jaw tightens. "Don't worry," she says tightly. "I will. Clean y'self up a little, then." She glances around. "Meet at Harbor Park. I wanna know what the fuck happened back there, why you turned on a fuckin' light and were standin' around with y'dicks in y'hands." Then she stalks off, rage gathering palpably around her.
Sepdet nearly hits Jamethon as he suddenly lunges between her and her patient, startled by the sudden movement. She stares at him a little incredulously and then rises to her feet to follow Chaser.
"Kick his ass, Strider," Chaser mutters. "He needs it, and I don't wanna waste my time." The blood-spotted white shirt recedes into the city night, in the direction of the park.
Signe departs. Kristof wrinkles his nose at Jamethon, then follows after Chaser, although her stalkingness probably out-distances him easily.
Julie watches the others leave as Jamethon works on her throat.
Chaser goes east, towards the more active areas of the industrial district.
Chaser has left.
Sepdet goes east, towards the more active areas of the industrial district.
Sepdet has left.
Guido digs out a bandana and wipes at his head.
Yi sighs softly, hanging around while the others heal the wounded. Then with another quiet shake of her head, she heads over towards the park, trusting that the others can help them out more than she can by hanging around uselessly.
Harbor Park Meadow(#194RJ)
Kristof comes through the rusted chain-link fence along the street into the park.
Kristof has arrived.
Chaser paces the meadow's length, snarling to herself, working off a righteous boil of steam. She is over by the river's edge, some distance from the street.
Sepdet ambles unhurriedly after the Get, hands hanging from her waistband by her thumbs. "So. We had a big dark bane following us like a puppy all the way in. You?"
Yi comes out from a long, slow methodical walk from the edge of the trees into the clearing, watching the further figure of Chaser. A small shake of her head, and she sits down on some higher patch of grass where she can watch the surroundings.
Guido climbs over the rusted chain-link fence along the street into the park.
Guido has arrived.
Julie climbs over the rusted chain-link fence along the street into the park.
Julie has arrived.
The Rotagar whirls, fixing Sepdet with an almost calm, angry glare. "We were fine. I was checkin' out a big-ass darkness bane, tryin' not to wake the fucker up, when Gnawer-chick decides it's time for questions. So the fuckin' bane is, of, course, awake and we hafta scramble around in circles tryin' ta get a good route back to /you/ guys, cause we're cut off by /another/ one in between us. Then I fuckin' hear /fighting/ back there, so I ditch the runner and send him for reinforcements.
Chaser's voice is soft. "And I walk up to find a buncha Garou standin' around doin' Jack and /shit/."
Julie makes her way in, seeming to walk up on the middle of an argument.
Kristof has left.
Sepdet meets Chaser's gaze calmly. "You found a bunch of Garou following you after they heard the sound of -you- beating it out. Signe called for light so we could move a little faster. After I stopped the one bane from eating the rear half of the party, and the other one we had to push through to get to you guys took a chunk out of Kristoph." Then she scowls. "However, you're right on one thing. Half the party with us didn't follow when we started after you."
Yi glances over towards Julie, but no greeting comes from her. Knees are drawn up as she attempts to warm herself both inside and out, her eyes staring over towards the two.
Guido rumbles softly in his chest, agreeing with Sepdet's analysis of the situation.
Julie tilts her head, listening. And wondering.
Chaser's teeth clench for a moment. "Well, at least we know /something/," she snarls. "We're gonna need some /serious/ firepower goin' into that. And strategy. The fuckers are /smart/. They cut us off, tried ta pin us down, for the big one."
Sepdet nods grimly. "The one sneaking behind us sure was. And there was one ahead of us too that sent a sick message into our minds to make us frenzy."
Julie adds, quietly, "Elan was sayin' somethin' 'bout frenzyin', right after we heard that keenin'." Maybe that bit of info would help. "Then, I was stayin' with him 'til he got himself good t' go, an' we heard her," she points to Sep, "then it stank real bad, an' we cou'dn't breathe. Started t' try an' catch up, that's when the blackness melted, an' there was everyone."
/That/ gets Chaser's attention; the snarls fades into thought, and an eyebrow lifts. "Mindfuck shit?" The thoughtful expression waxes into a frown, and she studies Sepdet. "How d'you fight that?"
Fights-For-Hope comes through the rusted chain-link fence along the street into the park.
Fights-For-Hope has arrived.
Sepdet's jaw tightens. "Grit your teeth and tell it to get out of your head," she mutters. "Or borrow a wind-spirit or somethin' else with will to augment your own." She looks at the others. "Julie, did you hear that thing pushing you, or was it just me an' Elan?"
Chaser stands over by the river, with Sepdet, talking quietly.
Julie shrugs faintly. "I didn't hear nothin' in m' head. Just Elan. Kept babblin' t' himself quietly 'til he got it under control."
Fights-For-Hope steps over from the direction the rest came from, slowly and still silently. He definatly looks pissy, but lags far behind, watching and waiting.
Guido says "Nothing tried to push me. Just the others trying to fight it."
Julie glances around for a place to sit, then decides just to sink to the ground beneath her.
Jamethon pages to the room: Homid the whole time... really.
Yi utters a low, straining growl of frustration as she draws her knees tighter, eyes narrowing to mere slits. Finally, she utters her apology loud enough so Chaser, and probably everyone else, can hear it. "I'm sorry, Chaser-rhya. My question...was not right to ask. I should've shut up like I was told." Her eyes shift briefly to the fostern get, but then find more in the grass beneath her sneakers.
Chaser's jaw is tight with anger, and her scowl darkens. "Fuck. So we take strong minds. Never underestimate the power of the Force." She shakes her head curtly, and runs a hand through her hair. The green eyes pin Guido. "And why the /fuck/ did you run off, like people were s'posed to fuckin' /follow/ you into suicide? There's brave, pal, and then there's dead idiot."
Sepdet inserts grimly, "Sounds like it only nailed those who had ears to hear. I heard words, plain and clear, telling me to attack."
Guido glares right back...for just long enough that his submission is clear when he lowers his eyes. "I was heading for the exit I knew. Almost did get killed. Got two of them instead."
Jamethon snorts in Sepdet's direction as she makes that statement, talking only for a moment. "I heard the same voice."
Julie coughs, then thumps her breastbone with a fist. She wasn't getting into a discussion on mindfucks. Better to just sit there, and listen.
Chaser nods curtly. "And *I* knew that there was a big-ass Bane out there that the rest of 'em /wanted/ us to head for. Next time pay attention to what's goin' on around you. Instincts are great and all, but they only getcha so far."
Chaser lets out a breath, returning her gaze to Sepdet. "Gonna hafta get together a major theurge powwow over this shit. Invite the rest'f'the urrah, too, see who we can get in on it."
Guido lowers his head in canine submission.
Jamethon seems to have calmed a bit now and heads over to Julie with a grim look on his face as he comments quietly to Sepdet. "I am sorry Sepdet-rhya... I honestly did not see you there." With that he looks at Julie now and raises a hand slowly towards her throat again, calmer then before and waiting for actual 'permission' now.
Sepdet nods wearily at Chaser. "We knew this was going to take everyone," she observes distantly. "I'll get people together and chew on it. I'm wondering at this point if we shouldn't just have fishing expeditions. They seemed to come right to us. So go down, shred one, come out. Go down again the next night and shred another."
Sepdet looks over at Jamethon and nods distractedly.
Julie catches Sep's nod, and gives him one, also, even going so far as to smile a bit, as she tilts her head. "It's in m' chest, too. Gotta lungful o' crap."
Chaser nods curtly to Sepdet. "Yeah, I was thinkin' mobile strikes too. Problem is, they'll be on ya to surround the group, pretty fast... we'd hafta fight right on top of an exit.
Jamethon sighs almost gently as he lifts his other hand towards her chest as the other grips her neck. A quiet blue light eminates from beneath his hands and as he says a quiet prayer of some kind, it darts beneath her skin where it can still be seen faintly, being tinged with black and then disappearing altogether.
Yi shifts her weight uneasily, letting the other two do planning while she glances over to Julie and Jamethon, to Banecruncher, and back to the grass beneath her feet.
Sepdet glances over towards Julie with a faint frown and nods. "I'm thinking, maybe, this too." She clenches a fist as if holding a lighter. The spark over it really doesn't properly resemble a bic, but it pops out almost instantly. "Or some more conventional explosion."
Guido gestures at Yi and summons her over.
Yi thinks she sees a movement from the corner of her eye, then spots Guido's motion. With a small sigh she rises to her feet, walks over a few paces, and looks at him briefly before shifting her gaze elsewhere.
Jamethon nods, as if satisfied, and pulls back his hands. He brushs them off on his pants gently and steps back again, hoping to be of more use if possible.
Chaser rakes a hand back through her hair, giving a taut nod. "Aright. Sepdet, pass word through Sig if you wanna get together to lay a plan. Maybe we can actually get our collective shit together." Her jaw tightens visibly, and fist clenches at her side. "I gotta get outta here." She addresses something to the group in general, vaguely. "Don't get killed, kids."
Julie takes a deep breath, and lets it out slow. "Thanks, man." Then she nods at Chaser.
Guido nods to Chaser.
Sepdet flips a wave after the Get, answering her in kind. "Don't kill anything that doesn't deserve it, Chaser. Night." She turns back to survey the others.
Yi glances briefly to the fostern and nods before turning back to Bane.
Guido rumbles thoughtfully to Yi. "You gotta pay attention to your pack leader. I gotta pay attention to twolegs. We in a heap of shit."
Sepdet tells Guido grimly, "We're alive, and might not have been, with the things closing behind us." Her expression sobers. "The thing following us felt like more than I'd want to handle this side of the mirror. Is that the one you got, Banecruncher, or something else?"
Jamethon turns towards the leaving Get and heads quickly in her direction, trying to get her attention. "Chaser-rhya... I need you to know I am trying. I am a theurge raised by a Sept that had none... it is a struggle for me to find my place, and I need you to know that I am not an idiot, I am a theurge. And I'll prove that to you soon."
Guido rumbles thoughtfully. "Don't think so. First one I killed was rooted. Blocked the tunnel. Second one was anchored on the roof. Took both of them to take me down. Definitely not the big one you and Shadow Eyes saw."
Julie glances Jamethon and Chaser's way, then turns her attention on the conversation between Bane and Sep.
Yi attempts a wry tug at her lip for an understanding smile, but nothing from the straight, tight line comes. "It's my fault she was attacked. Just like how Jay was when we first went down into the sewers," her words are clipped and honed with frustration and guilt. "It's better I not go back down there the next time you all go. Next time, I'm likely to hurt someone because I can't keep my mind focused." Her gaze shifts towards the grass again and she starts to stalk off in the direction opposite Chaser and Jamethon, shoving her fists into the pocket of her sweatshirt.
Chaser stops and looks over to the Get, an unsettling intensity in her eyes. Then she looks away and holds up a hand, palm-out. "Later," she snarls. "When the moon's less full." Then she stalks away, toward the street. Hopefully nothing will get in her way.
Guido rumbles at Yi and snaps out, "So learn to focus. What good is a scout who can't focus on her job?"
Jamethon simply nods, feeling the tug of rage himself all night, but managing to keep himself calm mostly from the state of meloncholy he has appeared to be in a good part of the night. Seeming satisfied with at least that, he turns from Chaser and heads back to the group at large. "I don't think you are the only one who needs to learn more focus..." With that he turns his eyes in the exact opposite direction of Guido, head still tilted down slightly.
Chaser struggles her way out of the park, climbing over the rusted chain-link fence in the west.
Chaser has left.
Yi turns her head back and gazes at Guido. "A scout that can't focus, is a dead one," she replies calmly before continuing towards the treeline.
Julie mutters to herself and gets to her feet. Her gaze settles on Sep. "You needin' me for anythin', M'am?"
Sepdet shakes her head at Julie. "Go back 'n check on your cubs. Spread word what happened to your people tomorrow; we still need ideas. But we're done for the night." She pauses to scan the others.
Julie nods. "Gotcha. Later, all." A lingering gaze on Yi, then she was turning and heading homeward.
Sepdet adds obliquely, "Yi, don't worry about pissin' off Chaser; it's hard not to. An' don't beat yourself up. Plenty enough people in the world do that to Mules and Gnawers without you lending a hand." Then she moves towards Guido, settling beside . "Okay. Someone keep watch for humans, please."
Guido raises his head and nods at Yi. "She's right. Practice. Train. Focus. Don't kick your own ass. Plenty others willing to do it for you. Whether ya need it or not."
Jamethon looks towards the others as they give advice to Yi, and almost seems to assimilate it for himself. "I need to... be somewhere else. I'll spread word best I can, and while I'm at it... perhaps see about getting to work on crafting homes for light talons... they sure as hell couldn't hurt. Even if I can't be the one to do the binding just yet.
Yi pauses in her trek away, head lowered quietly. With a soft sigh, she turns around and gazes about, keeping watch as Sepdet requested, using those supposed scouting skills.
Sepdet works on Guido for a while while the others keep watch, patching him back together. That done, the group probably disperses speedily.
From afar, to the room, Sepdet flexes her dice. 00285 95
From afar, to the room, Guido is pondering laziness once this scene wraps up, and thinking about staying up just long enough to make one more dose of eyedrops before bed.
Sepdet pages to the room: Which means, um, Guido, you're feeling a lot better. ;)
From afar, to the room, Guido blinks. Yeah. No kidding. Wow.
Long distance to the room: Yi whimpers. I don't even have dice.
Sepdet pages to the room: Actually, neither do I. I just use rand(10). It was feeling kind to us tonight!
You paged the room with 'Eh? rand(10) ?'.
Sepdet pages: Type this:@pemit Yi=rand(10)
From afar, to the room, Guido nods. Type @pemit me=[rand(10)]
You paged the room with 'So what was that 0028stuff?'.
Guido pages to the room: All her dice. (5 Gnosis, with 2 re-rolls for the 10s)
You paged the room with 'Why re-roll?'.
Sepdet pages to the room: Sekhmet has a "heal" command on her set to page Sepdet automatically with her dice rolls, since I do this all the dang time. In White Wolf mechanics, Yi, if you roll a 10 (a zero) you get to re-roll. If you roll a 1 it cancels out another success.
The incongruous, sweet sound of the Strider's singing drifts out over the chilly meadow, a child's lullabye totally out of place for the night and the place and the events of the evening. It can't help but soothe frayed nerves, unless someone listening really doesn't -like- childish singing very much.
You paged the room with 'Ah. So, 1s are bad.'.
From afar, to the room, Sepdet yeps.
Guido pages to the room: Yes. If you get more 1s than you do successes, you have fumbled your roll.
You paged the room with 'Botcheth. I see. I didn't know there were dice that could be rolled here. Heh.'.
Sepdet finally rocks back on her heels, looking drained. "Dear Gaia," she mutters. "Thanks, Chloe."
Yi strays back, though hangs around the outer fringe still while the Strider heals Bane. Her eyes shift around, watching shadows as if there would be something or someone to catch the act.
Guido's eyes open wide as the pain of his injuries fades with the little Strider's song. All that's left by the time she's finished is the set of scars that track across the side of his head. He looks to Sepdet and rumbles, "Thank you, Rhya. I'm ready to fight again."
You paged the room with 'So how do you determine how well it works, 1 success is healed 1 agg?'.
Guido pages to the room: Yeah. I'm sure dice get used for more than that, but that makes the most sense of anything.
Sepdet taps Guido's shoulder, although she has to reach up to do it. "That you are," she says gently. "Do me a favor and say a little thanks to the dead before you sleep tonight. One of them just gave me a little help, I think."
Guido smiles and nods. The look in his eyes says he understands. Maybe he has his own dead he remembers.
From afar, to the room, Sepdet nods at Yi. The system for the gift Mother's Touch is: roll a number of dice equal you your character's intelligence + medical knowledge. (I give Sepdet a 3 and 2 respectively). Target roll is the rage of the patient or better, for a success. Each success heals 1 body level.
Guido pages to the room: Oops. I goofed. I was thinking it was a Gnosis roll, for some reason.
Sepdet pages to the room: hard to keep track of all them damn gifts. I can never remember the rules for anything except the stuff I do every day. :}
Jamethon pages to the room: In James healing Julie I rolled at home... 3 int + 2 med. rolled: 2 5 7 3 4. For a target of 5.
You paged the room with 'So Julie's spiff now too?'.
Sepdet pages to the room: Pretty much (I assume she wasn't down more than 4).
Guido pages to the room: Looks like it. Unless she got infected like Jay did, she should be spiff.
Jamethon pages to the room: She had 2 agg from the poison. Thats it as far as I knew.
Sepdet moves away from them then, pacing across the cold grass with bare feet to stare out across the empty meadow with arms folded across herself.
Yi glances at Guido and Sepdet, then manages a discreet tug at the side of her lip, though the softening of a frustrated expression is more visible. "Thank you both," she says, and nods to Sepdet. "I really should learn some gifts, or the cleansing rite. I'd be of more use if I could actually do something other than wander around," her features lighten just slightly.
Sepdet turns back towards the others with a distracted expression, wiping at her eyes with her hands. Striders don't cry, certainly not in front of Get, and she quickly composes herself back to her usual neutral calm mask. "Those who wander," she observes, "Can pick up news and clues for those confined to one place. It's what Striders are supposed to do. Except there's not enough of us to go around."
Guido shifts down to his birth form and rumbles up at Sepdet. Not enough. Never enough. Short of everything except enemies.
Yi nods at that, then utters a short goodbye before she moves off back towards the original direction she was going to, glancing up to the sky and uttering a quiet thanks to the fallen ones as well as she walks to the trees and disappears.
Watch the bouncing @emit. Watch the bouncing @emit.
Contents:
Banecruncher
Heartsight
Sepdet
Mule
Mars
Obvious exits:
Stage Left GM Nexus
Several blocks encompassing the southern ends of 13th, 14th and 15th Streets extend in an area poor and abandoned, with but a few businesses struggling to survive. Along the northern edge of the district is a junk yard filled with old washers, dryers, tires, and the myriad other elements of human-created unrecycled waste. Smoke pours from a few factories, and the more productive factories to the east combine with it to lay a thin film of dark ash across much of the streets. Other factories, and warehouses between them, lie abandoned or are home to the poor; at night, from some of those with windows, the orange glow of oil drums used for heating and light shine dully through the grime. Small shops serve the few factory workers who remain in the area beyond the end of the working day, or during the lunch hours grudgingly allowed. In the northeastern corner there is slightly more activity in bars offering drinking and even some gambling in dark corners. Along this stretch of street, the alleyways have stairways to second-floor rooms, with the occasional alley entrance occupied evening and night by painted women making blatant offers to the male passersby. Southwards, on the southern side of Grym Broders Avenue, the train station falls into disrepair similar to the rest of the area.
Contents:
Guido
Sepdet
Julie
Fights-For-Hope
Pedro(#4101Jep)
Obvious exits:
MacGregor's Junkyard Filthy Alley Abandoned Factory Medina Coffees East North
One of the last bastions of green left in the city, occasionally mottled and withered grass and weeds covers the earth like a badly stained carpet. The vegetation seems marginally healthier the further it is from the river and much healthier towards the central area of the park around the fountain. Overpowering the scent of living vegetation are the exhaust fumes from a busy street to the west and an unpleasant stench from the Columbia River to the east. A rusted chain link fence delineates the territorial boundaries between the park and the encroaching city. Unchecked hedges and vines interweave through the fence, as if the park wanted to distance itself from the city--or the local community wanted to distance itself from the eerie park. Despite the foliage, the majority of the open meadow is easily seen. People in tall buildings or on boats have an excellent view of any goings-ons. In the center of the park, a small glade of six tall trees and a flower bed surrounds a lovely... plywood barricade.
The murky waters of the Columbia River flow swiftly along the east side of the park. Bracketing the park to the west is First Street and the city of St. Claire.
Contents:
Sepdet
Chaser
Obvious exits:
Bridge Street Fountain First Street River